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AI Insights · Timothy · October 2024

Top 5 Boxing Games Performance on Unified Platform in Egypt, Q3 2024

In Q3 2024, Egypt's top boxing games on unified platforms showed diverse trends in downloads, revenue, and active users. Sensor Tower data provides detailed insights into the performance of these games.

Top 5 Boxing Games Performance on Unified Platform in Egypt, Q3 2024

In the third quarter of 2024, the performance of the top boxing games in Egypt on unified platforms showed varied trends, as revealed by Sensor Tower data. Each game had its unique trajectory in terms of downloads, revenue, and active users.

Real Boxing 2 from Vivid Games S.A. experienced a consistent increase in weekly revenue, peaking at roughly $63 in the final week of September. Downloads saw a peak at 1.2K in late July, followed by a gradual decline to 662 by the end of the quarter. Active users also decreased from 2.7K in late July to 1.8K by the end of September.

Boxing Star: Real Boxing Fight, published by THUMBAGE, showed a notable increase in revenue towards the end of the quarter, reaching approximately $53. Downloads remained relatively steady, fluctuating between 400 and 600 throughout the quarter. Active user numbers were highest at the start, with 2.9K, and ended at 2.3K.

For WWE Mayhem by Reliance Games, revenue saw a gradual rise, ending with $48 in the last week of September. Downloads were highest in late July at 4.6K, with a decline to 2.8K by quarter's end. Active users followed a similar trend, starting at 8.1K and decreasing to 5.7K.

Real Boxing: KO Fight Club, also from Vivid Games S.A., experienced a surge in revenue towards the end of the quarter, peaking at $40. Downloads peaked at 3.9K in late July and saw a decline to 1.5K by the end of September. Active users mirrored this trend, peaking at 5.6K in late July and dropping to 3.8K by quarter's end.

Lastly, EA SPORTS™ UFC® 2 from Electronic Arts had a notable spike in revenue in the last two weeks of September, reaching $43. Downloads were highest in mid-July at 3.7K, decreasing to 2K by the end of September. Active users saw a similar pattern, peaking at 5.9K in late July and declining to 3.7K by quarter's end.

For more detailed insights and data analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024